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Its a very well made game! loved it!
One suggestion is to add difficulties to each boss (the original is difficult enough, but after a while some of it does feel easy) or make each boss customizable (like at the start you can choose a health amount, damage, etc.)

And maybe make it a bit easier for new players since many players who start don't understand how the radar works

I am having trouble right on start. The hint is to press "E" to change radar zoom and I did it, but nothing happened and the hint is still there, I don't know what to do.

I can freely control the boat and navigate through the sea, but this "change radar zoom" thing is bothering me. Any help?

I am using linux, btw

That's odd! Can you find the error logs '~/.config/unity3d/Steb/What-Lives-Below/Player.log' and paste them in?

Mono path[0] = '/home/stalkerfish/Downloads/games/what-lives-below/What-Lives-Below-Demo-Linux/What-Lives-Below-Demo-Linux_Data/Managed'

Mono config path = '/home/stalkerfish/Downloads/games/what-lives-below/What-Lives-Below-Demo-Linux/What-Lives-Below-Demo-Linux_Data/MonoBleedingEdge/etc'

Display 0 '0': 1366x768 (primary device).

Unable to load player prefs

Desktop is 1366 x 768 @ 60 Hz

Initialize engine version: 2019.4.19f1 (ca5b14067cec)

[Subsystems] Discovering subsystems at path /home/stalkerfish/Downloads/games/what-lives-below/What-Lives-Below-Demo-Linux/What-Lives-Below-Demo-Linux_Data/UnitySubsystems

GfxDevice: creating device client; threaded=1

Renderer: AMD RAVEN (DRM 3.38.0, 5.8.0-55-generic, LLVM 11.0.0)

Vendor:   X.Org

Version:  4.6 (Core Profile) Mesa 20.2.6

GLES:     0

 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist

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e GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc

OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level  <OpenGL 4.5> ; Context handle 39757344

Begin MonoManager ReloadAssembly

- Completed reload, in  0.099 seconds

Default vsync count 1

requesting resize 1366 x 768

Using native desktop resolution 1366 x 768

requesting fullscreen 1366 x 768 at 0 Hz

Desktop is 1366 x 768 @ 60 Hz

Disable old input system

UnloadTime: 1.616825 ms

Desktop is 1366 x 768 @ 60 Hz

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 0.484629 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2181.

Total: 3.909156 ms (FindLiveObjects: 0.193321 ms CreateObjectMapping: 0.067606 ms MarkObjects: 3.539696 ms  DeleteObjects: 0.098546 ms)

requesting resize 1366 x 768

Using native desktop resolution 1366 x 768

requesting fullscreen 1366 x 768 at 0 Hz

Desktop is 1366 x 768 @ 60 Hz

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 23.227672 ms

Kinematic body only supports Speculative Continuous collision detection
(Filename:  Line: 748)

Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 66087.

Total: 139.523947 ms (FindLiveObjects: 8.179182 ms CreateObjectMapping: 7.187715 ms MarkObjects: 31.801528 ms  DeleteObjects: 92.343650 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 54.932191 ms

Unloading 29261 unused Assets to reduce memory usage. Loaded Objects now: 2439.

Total: 108.397646 ms (FindLiveObjects: 2.176603 ms CreateObjectMapping: 2.926280 ms MarkObjects: 3.110311 ms  DeleteObjects: 100.175511 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 4.618813 ms

Kinematic body only supports Speculative Continuous collision detection
(Filename:  Line: 748)

Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 66083.

Total: 40.879288 ms (FindLiveObjects: 6.809175 ms CreateObjectMapping: 4.344337 ms MarkObjects: 28.245908 ms  DeleteObjects: 1.471765 ms)

NullReferenceException

  at (wrapper managed-to-native) UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vector3&)

  at UnityEngine.Transform.get_position () [0x00000] in <4e31edee49244f41a8451ffc4c7327c1>:0
  at MonsterManager+<CheckDistance>d__7.MoveNext () [0x00135] in <f8c235e194bf40889fe6fdc2368c7485>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4e31edee49244f41a8451ffc4c7327c1>:0
 

(Filename: <4e31edee49244f41a8451ffc4c7327c1> Line: 0)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 45.551460 ms

Unloading 29097 unused Assets to reduce memory usage. Loaded Objects now: 2622.

Total: 103.796921 ms (FindLiveObjects: 4.427169 ms CreateObjectMapping: 3.512388 ms MarkObjects: 4.517963 ms  DeleteObjects: 91.330253 ms)

Setting up 8 worker threads for Enlighten.

  Thread -> id: 7fae6c549700 -> priority: 1
  Thread -> id: 7fae6ad01700 -> priority: 1
  Thread -> id: 7fae6a500700 -> priority: 1
  Thread -> id: 7fae69cff700 -> priority: 1
  Thread -> id: 7fae694fe700 -> priority: 1
  Thread -> id: 7fae68cfd700 -> priority: 1
  Thread -> id: 7fae684fc700 -> priority: 1
  Thread -> id: 7fae67cfb700 -> priority: 1

Great thank you! Restarting might help, otherwise I will make sure it’s fixed in the final build of the game.

(+1)

I am absolutely in love with this. As a long time fan of movies like Atlantis, or games like Shadow of the Colossus, this is a total dream game. I'm still learning how to fire off the harpoon well but every time I land a hit it feels WONDERFUL, and it took me many tries to beat the first boss (I called him Old Nathaniel and wrote him a shanty eventually) it felt very earned seeing him go up in a blaze of light and fish guts.

I'm still playing it and am enjoying every minute, and can't wait to see more!

(+3)

Ehm, good sir, I might have broken your game.. my apologies!

I sincerely love this game, and cant wait too see what is coming up!

Truly an experience <3


How did you get out of the boat?! 0.o

(1 edit) (+1)

Lot of promise.


I really dig the aesthetic, the game looks and sounds great. No spoilers but I enjoyed the rise in atmosphere during the battles, especially the third one. Very cool to see these giant creatures move around and react to your presence, I enjoy being able to watch them for a bit before initiating combat. I think with more content and some story or other way to string the fights together into a meaningful story this could be a really cool game.

Now for the not so great stuff. Controlling the boat feels a little unsatisfying. I think the chop of the waves in the main issue, it feels way too strong. I understand it's probably for atmosphere and gameplay reasons, like making aiming more challenging, but it's honestly just making piloting the boat frustrating as is. My other big gripe is the final boss. I personally found it really out of place and kind of silly, especially the projectiles. I also didn't enjoy fighting it at all, I got stuck on it's body a lot and couldn't pilot away, and the fight ended up too tedious for me to actually finish.


So some minors gripes here, but I think this project is pretty cool, if work continues on it I think it could be something pretty cool.

Love it ! 

(+1)

What an awesome game.  

I've messed with Unity a bit and would never be able to build that type of atmosphere.

Just even the radar I wouldn't  be able to make.

The game works fine, but boat controls are a little troublesome and last boss is unbeatable.

To beat it you have to make the columns fall on top (use the explosive harpoon) and use the harpoon to damage it (it takes a long time) if it attacks you use the explosive harpoon in its cannons

(+2)

Hitting the cannons with explosive harpoon disabled them, but dealt no damage last time I checked

When i try t oopen it it says:

Application folder:

C:/Users/Mason/Desktop/What-Lives-Below-Demo-Windows

There should be 'What Lives Below Demo_Data'

folder next to the executable

WHAT DO I DO HELP??

(+1)

You need to extract the whole folder to the same place, not just to .exe.

In the zip file there are some more files (like 'What Lives Below Demo_Data') that need to be in the same folder as the executable.

Hope that helps :)

(-1)

I like my pc it just let's me download What EVERRR I want without working out stuff like the Friday night funkin mods that need to be copied to the other folder but it does it for m

Thanks i figured it out after that!

Game is a 10/10!

:)

Guys I need help it won't let me download it first failed-Network error

then Failed-Forbidden

I MEAN LIKE WHAT FORBIDDEN!?

can u put a cone on the player on the radar am not good at navagation

(+1)

Will do! Or something equivalent to show the player's direction.

I like your game IT's so cool yet hard I give infinite out of 10

(+3)

im scared to play it please help

(-1)

Should I play it with you or something

if you could play it with me i would be so greatful

(+2)

Just finished the first boss. Overall great game, keep it up and stay safe!

(+2)

This would look great in VR.

Will there be controller support

 when i open the game, its a black screen and i cant see anything, is this a bug in the game?

Sounds like one, do you know your computer specifications?

my computer is the MacBook Pro, M1 chip, 8GB of RAM

(1 edit)

Could be due to the new M1 chip?

I also have an M1 chip and I think you could probably fix it by right clicking on the app, clicking get info, and making sure that "Open using rosetta" is on. I'm not sure if this will work as i haven't tested it yet, but it might be worth trying

(+1)

Ahh I see. I'll give it a go. Thanks for the recommendation.

I cant find the "Open using rosetta" in the get info setting. Do you know where it is?

Also steb sorry for filling this place with reply's but thanks for adding explosive harpoon 














HEHE BOI😈😈

i cant wait for this game to come out on steam so i can play the full game because it gives my missive sotc vibes and i love that gam

At first it was fun, i got the first boss to 1/10 health but suddenly i got struck by a lightning 10 times in a row and there was nothing i could do.

Before you get struck by lightning look around you will see white frozen lightning bolts like in those games where you are getting away from the bomb target so drive away from them. I destroyed that creature and ate it for dinner

(2 edits) (+1)

The game does a great job of creating atmosphere using graphics, this part is ready for me, but the gameplay needs serious work.

The first thing that breaks the mood is the fact that I just don't want to kill the monsters, they are just doing their thing, not attacking me, in the middle of the ocean, and sometimes I feel them almost harmless because if you drive in circles they just don't hit you 99% of the time.

Visually, the fight conveys a lot of tension, but the gameplay and music during the fights don't.

My feeling is that battles go back to driving in circles and spamming harpoons, things like the boat’s position are "in a sense" almost irrelevant because you don’t have time to maneuver the boat to avoid some attacks and the best you can do is just moving the boat in circles and spamming harpoons, this dominant strategy detracts a lot for the fights, I feel that you have to implement some 'telegraphs' in the enemies attacks so the player could use the boat’s position more as a strategy element, would be nice if the player has more things to do, more things to juggle during fights.

Perhaps if you change the boat controls a bit or tweak monster attack speed, boat speed, this could add some more layers of strategy and decision for the player that would enrich the experience.

for example. in the first monster, the player has no idea where it will emerge again, so you don’t even try to maneuver the boat and use it as a strategy, the dominant strategy of going in circles is always the best option and that limits the game.

Input bug maybe: the movement of the mouse seems janky, especially at the port, sometimes the aim freezes for a few milliseconds and teleports to another random point.

I liked the game and I think it has great potential, but the gameplay could be improved. I wish you all the best and I'll keep an eye on the project, is really impressive what you could produce by yourself.

Thanks for the feedback! I agree with everything you said and will be doing what I can to fix/improve it.

I have plans to almost completely overhaul the mechanics so there will be a lot more decision making during the fights, and less just spam harpoons - repair - spam harpoons.

Hey, Steb, I'm relieved that you accepted my feedback in a good spirit, sometimes I feel bad for pointing out things I didn't like about a game, but I think that's very important and that's the only way to improve. You have such a good concept and fantasy to explore with this game, I am excited to see the next updates.

I agree buuuuuuuut you.....could......just put it on cruise mode?

whenever I try to play this (on mac) there are a bunch of squares and circles changing colors I have tried to reinstall multiple times but It wont work.

(-1)

 The game looks great! Will it be free on steam?

I hope so!

looks promising, I couldn't beat the first boss after 3 tries tho, but the game is neat for a one man army.

(+3)

Amazing game! Took me by surprise how well polished this is for a single developer. Truly amazing!!!

Sup everyone!

I saw this game and took a few moments to view the trailer, and to be honest I enjoyed it quite a bit. I have a Youtube page that I will feature many indie games and help shine light on these developers that just need support. This game I will feature and play so I hope to see you guys there! Lets Do this!! 

(+1)(-1)

I agree with every post! Your development so far is pretty awesome. You got a new follower here and I'll definitely be keeping an eye on this game!

Great work!

Found a tough time with the final boss.  I thought I disabled all the cannons but nothing really happened. Wasn't able to finish, but fantastic game all around.

whoa

(-1)

how do you download the game?

(-1)

because i got the file and idk where to go to download it.

do you have the itch app installed

Just Amazing !

Are you solo dev ?

Yep! :)

Keep it up, Good luck :)

What should I do at the lightning? I'm fixing tha boat, but I always dying.

Try turning out of the way once you see the light-beam things.

Can you make it playble for mobile, i would like to buy the game but i dont have pc

(+1)

Absolutely incredible game! Can't wait for the full version. Loved the whole atmosphere of the game throughout!

(1 edit) (+1)

I only beat the first boss and I already love this game, very cool and kinda challenging. I cant wait to see what the other bosses have in store and also cant wait until this becomes a full game!

(+1)

This was such an awesome experience! It's such a fantastic idea, can't believe it hasn't been done before. It took me a bit to get the hang of things, but once I did it felt great. The atmosphere and everything was super on point. Already wishlisted on Steam, can't wait to see more!

A VR port would be soo cool

(+1)

First Creature/Boss and this was fantastic.
So looking forward to the rest of this :D

(1 edit)

very nice job

(+1)

I don't remember which version I've played, but after leaving port, I've been sailing for about half an hour and only came across rocks. Still, the game is nice even if you can't find any sea monsters, if nothing else, at least you've got a fun boat trip, especially during rainstorms. :D

(+3)

You have to interact with the radar at the controls of the boat to zoom it out, and then you should be able to see where the sea monster is.

Only one spawns and it should be within range of the home island :)

Oh yeah, actually I did notice something on the radar once, but I kinda lost it. Still, like I said, it's a fun little game.

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