A downloadable game for Windows, macOS, and Linux

Download NowName your own price

There is now a steam page! Would be very cool if you put it on your wishlist :)

A prototype from around 8 months of development.

There is currently 4 bosses to fight, hopefully giving a couple hours gameplay.

Here's a playthrough by Alpha Beta Gamerif you are having trouble completing the boss.

Follow My Twitter for updates on the project!

Controls (in case you miss any in game):

Movement - WASD

Interact (use to undock boat, control boat, change radar zoom) - E

Switch tool - 1 (nothing) 2 (harpoon) 3 (repair)

Use tool - Hold left click

Alt use tool (e.g. switch to explosive harpoon) - Right click

Mac/Linux builds are untested so no idea if they will work...



Download NowName your own price

Click download now to get access to the following files:

What-Lives-Below-Demo-Linux.zip 249 MB
What-Lives-Below-Demo-Mac.zip 244 MB
What-Lives-Below-Demo-Windows.zip 243 MB

Development log


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does anyone knows what to do if that message pops up on mac? : 

Unable to open the app

Icône de traduction vérifiée par la communauté

Try right clicking it and then click on open. 

i tried and it keeps saying the same message

I figured it out when you unzip the file mac uses Archive Utility as default which for some reason breaks it. Right-click the zip file and open it with Unarchiver.app and then it should work hopefully.

Loved the game, my one suggestion is to make the bird a little easier to hit since it is nearly impossible to predict and trail the shots perfectly


Your game is absolutely unique and awesome! The graphics are also astonishing and I like the physics in this game a lot

Whenever i go into the boss it just has a completely black screen forever, do you know how i could fix that

(1 edit)

same bro, only on mac tho


i think you might have to restart the game?


Just a masterpiece.



🔲 My 90-year-old grandma could play it 

🔲 Easy 

✅ Normal  

🔲 Hard

🔲 "Dark Souls"

- Accessibility -

🔲 Easy to figure out 

✅ Takes some time to figure out

🔲 Hard to figure out

🔲 Very Unclear


🔲 "MS Paint"

🔲 Bad

🔲 Meh

🔲 Graphics don't matter in this game

🔲 Decent

🔲 Good

🔲 Beautiful

✅ Masterpiece

- MUSIC && SFX - 🔲 None

🔲 Bad

🔲 Not special

🔲 Good

✅ Beautiful


🔲 This game has no story it's a ♥♥♥♥♥♥ simulator/Shooter

✅ Like playing "Temple Runners" for the story

🔲 It's there for the people who want it

🔲 Well written

🔲 Epic story  


✅ Free

🔲 Underpriced

🔲 Perfect price

🔲 Could be cheaper

🔲 Overpriced

🔲 Complete waste of money


🔲 You can run it on a microwave

✅ Average

🔲 High end

🔲 "NASA" computer


🔲 Super Short  (0-10 minutes)

🔲Very short (0 - 1 hours)

(haven't played it fully)

🔲 Short (1 - 10 hours)

🔲 Average (10 - 30 hours)

🔲 Long (30 - 70 hours)

🔲 Extremely long (70 - 110 hours)

✅ No ending

- FUN -

🔲 I'd rather watch paint dry

🔲 Hard to enjoy

🔲 Repetitive

✅Actually pretty amusing

🔲 Ride of your life


🔲 It's a one-time experience

(haven't played it fully)

🔲 Only for achievements

🔲 If you wait a few months/years

🔲 Definitely (you can always go back and improve and is still enjoyable

✅ Infinitely replayable

Special Thanks to BLUEY from Steam (Creator of the template)

- MARKETING - (How well your game page)

🔲Very Weak (No photos/videos/Description/Story/External Links + Devlogs)

🔲Weak ( No photos/videos/Story/External Links + Devlogs)

🔲Good (No videos/ External Links + Devlogs)

✅Great (has all the above)

 Hey! I played your game on my stream! Watch it to see the live review!  Here's the link for it: https://www.twitch.tv/spacematterplay 😄
Game Number: 3
Time at which the review ended: 2:39:25

  I would also appreciate if you could give an opinion on our latest game. Game devs advice is precious because we know better what it takes to make something work. It's called "Backdoor Shifts"


hi, big thx for the game. greetings from rosti 🙏😘


Thanks much for the Linux build.  Works fine on Kubuntu 20.04 LTS.  Wishlisted on Steam.

Pls delete or nerf the 3rd boss it's so annoying with the water waves and the screen shake

This eye catching game has caught my eyes and have added it into my steam. Also the following reason why I would not ride a boat far down the sea. Such a difficult game but was fun and scared. Also it reminded me of the game shadow of the colossus.


This game is endlessly entertaining and just the right level of difficult...


Pretty fun game, simple formula that could probably be wonderful with more structure to it. But so far, Enjoyed all 4 bosses, and the movement was immersive with the waves. The Turtle did throw me up into the air a few times though. same as the Octopus. Still, enjoyable. 

Great game, nice bosses, and a nice idea for a game, kinda reminds me of shadow of the colossus.


Hello, glad I randomly found this game online; it was really intriguing!  

I included some feedback in the attached video if you'd like to check it out!

Thank you! Will check it out when I have time :)

Thanks and I hope the dev process goes great!

es demasiado bueno nunca me había divertido tanto amigo te isiste una chulada de juego es de mi top 10 juegos mas divertidos amigo te pasaste ese juego va a pasar a las leyendas ya lo puse en mi lista de deseados y con gusto si lo sacas de paga lo compraria

I hope you put it online mood
(2 edits)

YOOO game lookin kinda sick even though still on early access, also im on mac and cant play there :( . ever thought of making a dc server or somekind? so we can report bugs, suggestions ETC. loovin the game btw :D 

edit: it works now, when i first test it, its just black, then i turned on my screen res and now it works

had tons of fun! cant find a way to beat the last boss after shooting it w the emp harpoons tho

I really like the combat. Going back and forth handling all these tasks is really cool. I just wish there was slightly more to juggle; Like if you could brace for impact to stop yourself from getting knocked out of the boat when flying through the sky after being hit (I know you don't get knocked out of the boat yet, I just think it'd be cool if you could get knocked out.) I've only watched videos of this game tho and I'm gonna play it now so maybe I'll have more to say late

Beautiful game. Very excited to see how the development goes! 


I will say in all honesty, this looks to be a truly promising game. I'm excited to see where you take the Shadow of the Colossus esque creatures and battles. A few things I noticed right off the bat, whenever a creature splashes down in the water the ripples don't seem to really do anything, I think it would be interesting to have them rock the boat. In addition to this whenever the boat crashes into rocks you just sort of slide off of them, no real crash. Whenever you drive into a creature you do not crash, rather you just phase through it. I think it would be a neat addition to add some sort of "ramming" feature, where the beasts take damage when they are rammed with the ship, (at the cost of the ship taking some damage as well). Overall, I think this is an incredibly promising game, and despite a few balancing issues, I had a blast playing. I am excited to see where future updates will take this!

Thanks for the feedback! Will do what I can :)

The game is pretty interesting!Hope to see the finished!

(1 edit) (+3)

Honestly, the bosses and bossfights are amazing. Sometimes it's a bit much trying to see and do everything at once, this would actually be an interesting co-op game. One player steering/repairing the boat and one or two other players fighting the monsters.

(2 edits)

I puttered right on past the first boss and I no longer see any radar indicator for its location. At the start there is the red indicator on the edge of the radar but when I went past it, it went off the radar and I can no longer find it. There's not much for land marks so I have no idea which direction I'm going or if I've turned 90 degrees or 180 degrees. Just lost at sea now...

Also, on Linux the animation for the explosive harpoon doesn't seem to work so I have no idea if I'm throwing a regular or explosive. Low quality settings make the game unplayably dim and medium settings have artifacts all over the bottom half of the screen.

Edit: The explosive harpoon, I guess, is not available during the first boss? I thought there was a problem with the animation but it works fine on boss 2-4.

Thanks for the feedback :)

My current build has already fixed radar points going off when you go too far, I will look into the other ones though!

I was wrong about the harpoon. Explosive isn't available for the first boss yeah?

Yep, is only introduced in the second one :)

my game does not start gives an error and that's it maybe I'm stupid but still help

great game with beautiful graphics, though it would be better if I wasn't shit at games xD

I just found a bug where sometimes when you start the level, you can't move ahead after hitting a certain point (inside the boat) meaning, I couldn't get to the controls and had to restart the game

Ah shame to see everyone had that bug. Thought it was just in development build as it seems to be almost random...

Its a very well made game! loved it!
One suggestion is to add difficulties to each boss (the original is difficult enough, but after a while some of it does feel easy) or make each boss customizable (like at the start you can choose a health amount, damage, etc.)

And maybe make it a bit easier for new players since many players who start don't understand how the radar works

I am having trouble right on start. The hint is to press "E" to change radar zoom and I did it, but nothing happened and the hint is still there, I don't know what to do.

I can freely control the boat and navigate through the sea, but this "change radar zoom" thing is bothering me. Any help?

I am using linux, btw

That's odd! Can you find the error logs '~/.config/unity3d/Steb/What-Lives-Below/Player.log' and paste them in?

Mono path[0] = '/home/stalkerfish/Downloads/games/what-lives-below/What-Lives-Below-Demo-Linux/What-Lives-Below-Demo-Linux_Data/Managed'

Mono config path = '/home/stalkerfish/Downloads/games/what-lives-below/What-Lives-Below-Demo-Linux/What-Lives-Below-Demo-Linux_Data/MonoBleedingEdge/etc'

Display 0 '0': 1366x768 (primary device).

Unable to load player prefs

Desktop is 1366 x 768 @ 60 Hz

Initialize engine version: 2019.4.19f1 (ca5b14067cec)

[Subsystems] Discovering subsystems at path /home/stalkerfish/Downloads/games/what-lives-below/What-Lives-Below-Demo-Linux/What-Lives-Below-Demo-Linux_Data/UnitySubsystems

GfxDevice: creating device client; threaded=1

Renderer: AMD RAVEN (DRM 3.38.0, 5.8.0-55-generic, LLVM 11.0.0)

Vendor:   X.Org

Version:  4.6 (Core Profile) Mesa 20.2.6

GLES:     0

 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_multisample_advanced GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_dist

ance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel

_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB

_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_

rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decod

e GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_NV_vdpau_interop GL_OES_EGL_image GL_S3_s3tc

OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level  <OpenGL 4.5> ; Context handle 39757344

Begin MonoManager ReloadAssembly

- Completed reload, in  0.099 seconds

Default vsync count 1

requesting resize 1366 x 768

Using native desktop resolution 1366 x 768

requesting fullscreen 1366 x 768 at 0 Hz

Desktop is 1366 x 768 @ 60 Hz

Disable old input system

UnloadTime: 1.616825 ms

Desktop is 1366 x 768 @ 60 Hz

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 0.484629 ms

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2181.

Total: 3.909156 ms (FindLiveObjects: 0.193321 ms CreateObjectMapping: 0.067606 ms MarkObjects: 3.539696 ms  DeleteObjects: 0.098546 ms)

requesting resize 1366 x 768

Using native desktop resolution 1366 x 768

requesting fullscreen 1366 x 768 at 0 Hz

Desktop is 1366 x 768 @ 60 Hz

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 23.227672 ms

Kinematic body only supports Speculative Continuous collision detection
(Filename:  Line: 748)

Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 66087.

Total: 139.523947 ms (FindLiveObjects: 8.179182 ms CreateObjectMapping: 7.187715 ms MarkObjects: 31.801528 ms  DeleteObjects: 92.343650 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 54.932191 ms

Unloading 29261 unused Assets to reduce memory usage. Loaded Objects now: 2439.

Total: 108.397646 ms (FindLiveObjects: 2.176603 ms CreateObjectMapping: 2.926280 ms MarkObjects: 3.110311 ms  DeleteObjects: 100.175511 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 4.618813 ms

Kinematic body only supports Speculative Continuous collision detection
(Filename:  Line: 748)

Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 66083.

Total: 40.879288 ms (FindLiveObjects: 6.809175 ms CreateObjectMapping: 4.344337 ms MarkObjects: 28.245908 ms  DeleteObjects: 1.471765 ms)


  at (wrapper managed-to-native) UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vector3&)

  at UnityEngine.Transform.get_position () [0x00000] in <4e31edee49244f41a8451ffc4c7327c1>:0
  at MonsterManager+<CheckDistance>d__7.MoveNext () [0x00135] in <f8c235e194bf40889fe6fdc2368c7485>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4e31edee49244f41a8451ffc4c7327c1>:0

(Filename: <4e31edee49244f41a8451ffc4c7327c1> Line: 0)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 45.551460 ms

Unloading 29097 unused Assets to reduce memory usage. Loaded Objects now: 2622.

Total: 103.796921 ms (FindLiveObjects: 4.427169 ms CreateObjectMapping: 3.512388 ms MarkObjects: 4.517963 ms  DeleteObjects: 91.330253 ms)

Setting up 8 worker threads for Enlighten.

  Thread -> id: 7fae6c549700 -> priority: 1
  Thread -> id: 7fae6ad01700 -> priority: 1
  Thread -> id: 7fae6a500700 -> priority: 1
  Thread -> id: 7fae69cff700 -> priority: 1
  Thread -> id: 7fae694fe700 -> priority: 1
  Thread -> id: 7fae68cfd700 -> priority: 1
  Thread -> id: 7fae684fc700 -> priority: 1
  Thread -> id: 7fae67cfb700 -> priority: 1

Great thank you! Restarting might help, otherwise I will make sure it’s fixed in the final build of the game.


I am absolutely in love with this. As a long time fan of movies like Atlantis, or games like Shadow of the Colossus, this is a total dream game. I'm still learning how to fire off the harpoon well but every time I land a hit it feels WONDERFUL, and it took me many tries to beat the first boss (I called him Old Nathaniel and wrote him a shanty eventually) it felt very earned seeing him go up in a blaze of light and fish guts.

I'm still playing it and am enjoying every minute, and can't wait to see more!


Ehm, good sir, I might have broken your game.. my apologies!

I sincerely love this game, and cant wait too see what is coming up!

Truly an experience <3

How did you get out of the boat?! 0.o

(1 edit) (+1)

Lot of promise.

I really dig the aesthetic, the game looks and sounds great. No spoilers but I enjoyed the rise in atmosphere during the battles, especially the third one. Very cool to see these giant creatures move around and react to your presence, I enjoy being able to watch them for a bit before initiating combat. I think with more content and some story or other way to string the fights together into a meaningful story this could be a really cool game.

Now for the not so great stuff. Controlling the boat feels a little unsatisfying. I think the chop of the waves in the main issue, it feels way too strong. I understand it's probably for atmosphere and gameplay reasons, like making aiming more challenging, but it's honestly just making piloting the boat frustrating as is. My other big gripe is the final boss. I personally found it really out of place and kind of silly, especially the projectiles. I also didn't enjoy fighting it at all, I got stuck on it's body a lot and couldn't pilot away, and the fight ended up too tedious for me to actually finish.

So some minors gripes here, but I think this project is pretty cool, if work continues on it I think it could be something pretty cool.

Love it ! 


What an awesome game.  

I've messed with Unity a bit and would never be able to build that type of atmosphere.

Just even the radar I wouldn't  be able to make.

The game works fine, but boat controls are a little troublesome and last boss is unbeatable.

To beat it you have to make the columns fall on top (use the explosive harpoon) and use the harpoon to damage it (it takes a long time) if it attacks you use the explosive harpoon in its cannons


Hitting the cannons with explosive harpoon disabled them, but dealt no damage last time I checked

When i try t oopen it it says:

Application folder:


There should be 'What Lives Below Demo_Data'

folder next to the executable



You need to extract the whole folder to the same place, not just to .exe.

In the zip file there are some more files (like 'What Lives Below Demo_Data') that need to be in the same folder as the executable.

Hope that helps :)


I like my pc it just let's me download What EVERRR I want without working out stuff like the Friday night funkin mods that need to be copied to the other folder but it does it for m

Thanks i figured it out after that!

Game is a 10/10!


Guys I need help it won't let me download it first failed-Network error

then Failed-Forbidden


can u put a cone on the player on the radar am not good at navagation


Will do! Or something equivalent to show the player's direction.

I like your game IT's so cool yet hard I give infinite out of 10


im scared to play it please help


Should I play it with you or something

if you could play it with me i would be so greatful


Just finished the first boss. Overall great game, keep it up and stay safe!

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