es demasiado bueno nunca me había divertido tanto amigo te isiste una chulada de juego es de mi top 10 juegos mas divertidos amigo te pasaste ese juego va a pasar a las leyendas ya lo puse en mi lista de deseados y con gusto si lo sacas de paga lo compraria
YOOO game lookin kinda sick even though still on early access, also im on mac and cant play there :( . ever thought of making a dc server or somekind? so we can report bugs, suggestions ETC. loovin the game btw :D
edit: it works now, when i first test it, its just black, then i turned on my screen res and now it works
I really like the combat. Going back and forth handling all these tasks is really cool. I just wish there was slightly more to juggle; Like if you could brace for impact to stop yourself from getting knocked out of the boat when flying through the sky after being hit (I know you don't get knocked out of the boat yet, I just think it'd be cool if you could get knocked out.) I've only watched videos of this game tho and I'm gonna play it now so maybe I'll have more to say late
I will say in all honesty, this looks to be a truly promising game. I'm excited to see where you take the Shadow of the Colossus esque creatures and battles. A few things I noticed right off the bat, whenever a creature splashes down in the water the ripples don't seem to really do anything, I think it would be interesting to have them rock the boat. In addition to this whenever the boat crashes into rocks you just sort of slide off of them, no real crash. Whenever you drive into a creature you do not crash, rather you just phase through it. I think it would be a neat addition to add some sort of "ramming" feature, where the beasts take damage when they are rammed with the ship, (at the cost of the ship taking some damage as well). Overall, I think this is an incredibly promising game, and despite a few balancing issues, I had a blast playing. I am excited to see where future updates will take this!
Honestly, the bosses and bossfights are amazing. Sometimes it's a bit much trying to see and do everything at once, this would actually be an interesting co-op game. One player steering/repairing the boat and one or two other players fighting the monsters.
I puttered right on past the first boss and I no longer see any radar indicator for its location. At the start there is the red indicator on the edge of the radar but when I went past it, it went off the radar and I can no longer find it. There's not much for land marks so I have no idea which direction I'm going or if I've turned 90 degrees or 180 degrees. Just lost at sea now...
Also, on Linux the animation for the explosive harpoon doesn't seem to work so I have no idea if I'm throwing a regular or explosive. Low quality settings make the game unplayably dim and medium settings have artifacts all over the bottom half of the screen.
Edit: The explosive harpoon, I guess, is not available during the first boss? I thought there was a problem with the animation but it works fine on boss 2-4.
I just found a bug where sometimes when you start the level, you can't move ahead after hitting a certain point (inside the boat) meaning, I couldn't get to the controls and had to restart the game
Its a very well made game! loved it! One suggestion is to add difficulties to each boss (the original is difficult enough, but after a while some of it does feel easy) or make each boss customizable (like at the start you can choose a health amount, damage, etc.)
And maybe make it a bit easier for new players since many players who start don't understand how the radar works
I am having trouble right on start. The hint is to press "E" to change radar zoom and I did it, but nothing happened and the hint is still there, I don't know what to do.
I can freely control the boat and navigate through the sea, but this "change radar zoom" thing is bothering me. Any help?
Total: 40.879288 ms (FindLiveObjects: 6.809175 ms CreateObjectMapping: 4.344337 ms MarkObjects: 28.245908 ms DeleteObjects: 1.471765 ms)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vector3&)
at UnityEngine.Transform.get_position () [0x00000] in <4e31edee49244f41a8451ffc4c7327c1>:0 at MonsterManager+<CheckDistance>d__7.MoveNext () [0x00135] in <f8c235e194bf40889fe6fdc2368c7485>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4e31edee49244f41a8451ffc4c7327c1>:0
I am absolutely in love with this. As a long time fan of movies like Atlantis, or games like Shadow of the Colossus, this is a total dream game. I'm still learning how to fire off the harpoon well but every time I land a hit it feels WONDERFUL, and it took me many tries to beat the first boss (I called him Old Nathaniel and wrote him a shanty eventually) it felt very earned seeing him go up in a blaze of light and fish guts.
I'm still playing it and am enjoying every minute, and can't wait to see more!
I really dig the aesthetic, the game looks and sounds great. No spoilers but I enjoyed the rise in atmosphere during the battles, especially the third one. Very cool to see these giant creatures move around and react to your presence, I enjoy being able to watch them for a bit before initiating combat. I think with more content and some story or other way to string the fights together into a meaningful story this could be a really cool game.
Now for the not so great stuff. Controlling the boat feels a little unsatisfying. I think the chop of the waves in the main issue, it feels way too strong. I understand it's probably for atmosphere and gameplay reasons, like making aiming more challenging, but it's honestly just making piloting the boat frustrating as is. My other big gripe is the final boss. I personally found it really out of place and kind of silly, especially the projectiles. I also didn't enjoy fighting it at all, I got stuck on it's body a lot and couldn't pilot away, and the fight ended up too tedious for me to actually finish.
So some minors gripes here, but I think this project is pretty cool, if work continues on it I think it could be something pretty cool.
To beat it you have to make the columns fall on top (use the explosive harpoon) and use the harpoon to damage it (it takes a long time) if it attacks you use the explosive harpoon in its cannons
I like my pc it just let's me download What EVERRR I want without working out stuff like the Friday night funkin mods that need to be copied to the other folder but it does it for m
I also have an M1 chip and I think you could probably fix it by right clicking on the app, clicking get info, and making sure that "Open using rosetta" is on. I'm not sure if this will work as i haven't tested it yet, but it might be worth trying
Before you get struck by lightning look around you will see white frozen lightning bolts like in those games where you are getting away from the bomb target so drive away from them. I destroyed that creature and ate it for dinner
The game does a great job of creating atmosphere using graphics, this part is ready for me, but the gameplay needs serious work.
The first thing that breaks the mood is the fact that I just don't want to kill the monsters, they are just doing their thing, not attacking me, in the middle of the ocean, and sometimes I feel them almost harmless because if you drive in circles they just don't hit you 99% of the time.
Visually, the fight conveys a lot of tension, but the gameplay and music during the fights don't.
My feeling is that battles go back to driving in circles and spamming harpoons, things like the boat’s position are "in a sense" almost irrelevant because you don’t have time to maneuver the boat to avoid some attacks and the best you can do is just moving the boat in circles and spamming harpoons, this dominant strategy detracts a lot for the fights, I feel that you have to implement some 'telegraphs' in the enemies attacks so the player could use the boat’s position more as a strategy element, would be nice if the player has more things to do, more things to juggle during fights.
Perhaps if you change the boat controls a bit or tweak monster attack speed, boat speed, this could add some more layers of strategy and decision for the player that would enrich the experience.
for example. in the first monster, the player has no idea where it will emerge again, so you don’t even try to maneuver the boat and use it as a strategy, the dominant strategy of going in circles is always the best option and that limits the game.
Input bug maybe: the movement of the mouse seems janky, especially at the port, sometimes the aim freezes for a few milliseconds and teleports to another random point.
I liked the game and I think it has great potential, but the gameplay could be improved. I wish you all the best and I'll keep an eye on the project, is really impressive what you could produce by yourself.
Thanks for the feedback! I agree with everything you said and will be doing what I can to fix/improve it.
I have plans to almost completely overhaul the mechanics so there will be a lot more decision making during the fights, and less just spam harpoons - repair - spam harpoons.
Hey, Steb, I'm relieved that you accepted my feedback in a good spirit, sometimes I feel bad for pointing out things I didn't like about a game, but I think that's very important and that's the only way to improve. You have such a good concept and fantasy to explore with this game, I am excited to see the next updates.
whenever I try to play this (on mac) there are a bunch of squares and circles changing colors I have tried to reinstall multiple times but It wont work.
I saw this game and took a few moments to view the trailer, and to be honest I enjoyed it quite a bit. I have a Youtube page that I will feature many indie games and help shine light on these developers that just need support. This game I will feature and play so I hope to see you guys there! Lets Do this!!
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Hello, glad I randomly found this game online; it was really intriguing!
I included some feedback in the attached video if you'd like to check it out!Thank you! Will check it out when I have time :)
Thanks and I hope the dev process goes great!
es demasiado bueno nunca me había divertido tanto amigo te isiste una chulada de juego es de mi top 10 juegos mas divertidos amigo te pasaste ese juego va a pasar a las leyendas ya lo puse en mi lista de deseados y con gusto si lo sacas de paga lo compraria
YOOO game lookin kinda sick even though still on early access, also im on mac and cant play there :( . ever thought of making a dc server or somekind? so we can report bugs, suggestions ETC. loovin the game btw :D
edit: it works now, when i first test it, its just black, then i turned on my screen res and now it works
I really like the combat. Going back and forth handling all these tasks is really cool. I just wish there was slightly more to juggle; Like if you could brace for impact to stop yourself from getting knocked out of the boat when flying through the sky after being hit (I know you don't get knocked out of the boat yet, I just think it'd be cool if you could get knocked out.) I've only watched videos of this game tho and I'm gonna play it now so maybe I'll have more to say late
Beautiful game. Very excited to see how the development goes!
I will say in all honesty, this looks to be a truly promising game. I'm excited to see where you take the Shadow of the Colossus esque creatures and battles. A few things I noticed right off the bat, whenever a creature splashes down in the water the ripples don't seem to really do anything, I think it would be interesting to have them rock the boat. In addition to this whenever the boat crashes into rocks you just sort of slide off of them, no real crash. Whenever you drive into a creature you do not crash, rather you just phase through it. I think it would be a neat addition to add some sort of "ramming" feature, where the beasts take damage when they are rammed with the ship, (at the cost of the ship taking some damage as well). Overall, I think this is an incredibly promising game, and despite a few balancing issues, I had a blast playing. I am excited to see where future updates will take this!
Thanks for the feedback! Will do what I can :)
The game is pretty interesting!Hope to see the finished!
Honestly, the bosses and bossfights are amazing. Sometimes it's a bit much trying to see and do everything at once, this would actually be an interesting co-op game. One player steering/repairing the boat and one or two other players fighting the monsters.
I puttered right on past the first boss and I no longer see any radar indicator for its location. At the start there is the red indicator on the edge of the radar but when I went past it, it went off the radar and I can no longer find it. There's not much for land marks so I have no idea which direction I'm going or if I've turned 90 degrees or 180 degrees. Just lost at sea now...
Also, on Linux the animation for the explosive harpoon doesn't seem to work so I have no idea if I'm throwing a regular or explosive. Low quality settings make the game unplayably dim and medium settings have artifacts all over the bottom half of the screen.
Edit: The explosive harpoon, I guess, is not available during the first boss? I thought there was a problem with the animation but it works fine on boss 2-4.
Thanks for the feedback :)
My current build has already fixed radar points going off when you go too far, I will look into the other ones though!
I was wrong about the harpoon. Explosive isn't available for the first boss yeah?
Yep, is only introduced in the second one :)
my game does not start gives an error and that's it maybe I'm stupid but still help
great game with beautiful graphics, though it would be better if I wasn't shit at games xD
I just found a bug where sometimes when you start the level, you can't move ahead after hitting a certain point (inside the boat) meaning, I couldn't get to the controls and had to restart the game
Ah shame to see everyone had that bug. Thought it was just in development build as it seems to be almost random...
Its a very well made game! loved it!
One suggestion is to add difficulties to each boss (the original is difficult enough, but after a while some of it does feel easy) or make each boss customizable (like at the start you can choose a health amount, damage, etc.)
And maybe make it a bit easier for new players since many players who start don't understand how the radar works
I am having trouble right on start. The hint is to press "E" to change radar zoom and I did it, but nothing happened and the hint is still there, I don't know what to do.
I can freely control the boat and navigate through the sea, but this "change radar zoom" thing is bothering me. Any help?
I am using linux, btw
That's odd! Can you find the error logs '~/.config/unity3d/Steb/What-Lives-Below/Player.log' and paste them in?
Mono path[0] = '/home/stalkerfish/Downloads/games/what-lives-below/What-Lives-Below-Demo-Linux/What-Lives-Below-Demo-Linux_Data/Managed'
Mono config path = '/home/stalkerfish/Downloads/games/what-lives-below/What-Lives-Below-Demo-Linux/What-Lives-Below-Demo-Linux_Data/MonoBleedingEdge/etc'
Display 0 '0': 1366x768 (primary device).
Unable to load player prefs
Desktop is 1366 x 768 @ 60 Hz
Initialize engine version: 2019.4.19f1 (ca5b14067cec)
[Subsystems] Discovering subsystems at path /home/stalkerfish/Downloads/games/what-lives-below/What-Lives-Below-Demo-Linux/What-Lives-Below-Demo-Linux_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Renderer: AMD RAVEN (DRM 3.38.0, 5.8.0-55-generic, LLVM 11.0.0)
Vendor: X.Org
Version: 4.6 (Core Profile) Mesa 20.2.6
GLES: 0
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OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level <OpenGL 4.5> ; Context handle 39757344
Begin MonoManager ReloadAssembly
- Completed reload, in 0.099 seconds
Default vsync count 1
requesting resize 1366 x 768
Using native desktop resolution 1366 x 768
requesting fullscreen 1366 x 768 at 0 Hz
Desktop is 1366 x 768 @ 60 Hz
Disable old input system
UnloadTime: 1.616825 ms
Desktop is 1366 x 768 @ 60 Hz
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.484629 ms
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2181.
Total: 3.909156 ms (FindLiveObjects: 0.193321 ms CreateObjectMapping: 0.067606 ms MarkObjects: 3.539696 ms DeleteObjects: 0.098546 ms)
requesting resize 1366 x 768
Using native desktop resolution 1366 x 768
requesting fullscreen 1366 x 768 at 0 Hz
Desktop is 1366 x 768 @ 60 Hz
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 23.227672 ms
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 748)
Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 66087.
Total: 139.523947 ms (FindLiveObjects: 8.179182 ms CreateObjectMapping: 7.187715 ms MarkObjects: 31.801528 ms DeleteObjects: 92.343650 ms)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 54.932191 ms
Unloading 29261 unused Assets to reduce memory usage. Loaded Objects now: 2439.
Total: 108.397646 ms (FindLiveObjects: 2.176603 ms CreateObjectMapping: 2.926280 ms MarkObjects: 3.110311 ms DeleteObjects: 100.175511 ms)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.618813 ms
Kinematic body only supports Speculative Continuous collision detection
(Filename: Line: 748)
Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 66083.
Total: 40.879288 ms (FindLiveObjects: 6.809175 ms CreateObjectMapping: 4.344337 ms MarkObjects: 28.245908 ms DeleteObjects: 1.471765 ms)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vector3&)
at UnityEngine.Transform.get_position () [0x00000] in <4e31edee49244f41a8451ffc4c7327c1>:0
at MonsterManager+<CheckDistance>d__7.MoveNext () [0x00135] in <f8c235e194bf40889fe6fdc2368c7485>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4e31edee49244f41a8451ffc4c7327c1>:0
(Filename: <4e31edee49244f41a8451ffc4c7327c1> Line: 0)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 45.551460 ms
Unloading 29097 unused Assets to reduce memory usage. Loaded Objects now: 2622.
Total: 103.796921 ms (FindLiveObjects: 4.427169 ms CreateObjectMapping: 3.512388 ms MarkObjects: 4.517963 ms DeleteObjects: 91.330253 ms)
Setting up 8 worker threads for Enlighten.
Thread -> id: 7fae6c549700 -> priority: 1
Thread -> id: 7fae6ad01700 -> priority: 1
Thread -> id: 7fae6a500700 -> priority: 1
Thread -> id: 7fae69cff700 -> priority: 1
Thread -> id: 7fae694fe700 -> priority: 1
Thread -> id: 7fae68cfd700 -> priority: 1
Thread -> id: 7fae684fc700 -> priority: 1
Thread -> id: 7fae67cfb700 -> priority: 1
Great thank you! Restarting might help, otherwise I will make sure it’s fixed in the final build of the game.
I am absolutely in love with this. As a long time fan of movies like Atlantis, or games like Shadow of the Colossus, this is a total dream game. I'm still learning how to fire off the harpoon well but every time I land a hit it feels WONDERFUL, and it took me many tries to beat the first boss (I called him Old Nathaniel and wrote him a shanty eventually) it felt very earned seeing him go up in a blaze of light and fish guts.
I'm still playing it and am enjoying every minute, and can't wait to see more!
Ehm, good sir, I might have broken your game.. my apologies!
I sincerely love this game, and cant wait too see what is coming up!
Truly an experience <3
How did you get out of the boat?! 0.o
Lot of promise.
I really dig the aesthetic, the game looks and sounds great. No spoilers but I enjoyed the rise in atmosphere during the battles, especially the third one. Very cool to see these giant creatures move around and react to your presence, I enjoy being able to watch them for a bit before initiating combat. I think with more content and some story or other way to string the fights together into a meaningful story this could be a really cool game.
Now for the not so great stuff. Controlling the boat feels a little unsatisfying. I think the chop of the waves in the main issue, it feels way too strong. I understand it's probably for atmosphere and gameplay reasons, like making aiming more challenging, but it's honestly just making piloting the boat frustrating as is. My other big gripe is the final boss. I personally found it really out of place and kind of silly, especially the projectiles. I also didn't enjoy fighting it at all, I got stuck on it's body a lot and couldn't pilot away, and the fight ended up too tedious for me to actually finish.
So some minors gripes here, but I think this project is pretty cool, if work continues on it I think it could be something pretty cool.
Love it !
What an awesome game.
I've messed with Unity a bit and would never be able to build that type of atmosphere.
Just even the radar I wouldn't be able to make.
The game works fine, but boat controls are a little troublesome and last boss is unbeatable.
To beat it you have to make the columns fall on top (use the explosive harpoon) and use the harpoon to damage it (it takes a long time) if it attacks you use the explosive harpoon in its cannons
Hitting the cannons with explosive harpoon disabled them, but dealt no damage last time I checked
When i try t oopen it it says:
Application folder:
C:/Users/Mason/Desktop/What-Lives-Below-Demo-Windows
There should be 'What Lives Below Demo_Data'
folder next to the executable
WHAT DO I DO HELP??
You need to extract the whole folder to the same place, not just to .exe.
In the zip file there are some more files (like 'What Lives Below Demo_Data') that need to be in the same folder as the executable.
Hope that helps :)
I like my pc it just let's me download What EVERRR I want without working out stuff like the Friday night funkin mods that need to be copied to the other folder but it does it for m
Thanks i figured it out after that!
Game is a 10/10!
:)
Guys I need help it won't let me download it first failed-Network error
then Failed-Forbidden
I MEAN LIKE WHAT FORBIDDEN!?
can u put a cone on the player on the radar am not good at navagation
Will do! Or something equivalent to show the player's direction.
I like your game IT's so cool yet hard I give infinite out of 10
im scared to play it please help
Should I play it with you or something
if you could play it with me i would be so greatful
Just finished the first boss. Overall great game, keep it up and stay safe!
This would look great in VR.
Will there be controller support
when i open the game, its a black screen and i cant see anything, is this a bug in the game?
Sounds like one, do you know your computer specifications?
my computer is the MacBook Pro, M1 chip, 8GB of RAM
Could be due to the new M1 chip?
I also have an M1 chip and I think you could probably fix it by right clicking on the app, clicking get info, and making sure that "Open using rosetta" is on. I'm not sure if this will work as i haven't tested it yet, but it might be worth trying
Ahh I see. I'll give it a go. Thanks for the recommendation.
I cant find the "Open using rosetta" in the get info setting. Do you know where it is?
Also steb sorry for filling this place with reply's but thanks for adding explosive harpoon
HEHE BOI😈😈
i cant wait for this game to come out on steam so i can play the full game because it gives my missive sotc vibes and i love that gam
At first it was fun, i got the first boss to 1/10 health but suddenly i got struck by a lightning 10 times in a row and there was nothing i could do.
Before you get struck by lightning look around you will see white frozen lightning bolts like in those games where you are getting away from the bomb target so drive away from them. I destroyed that creature and ate it for dinner
The game does a great job of creating atmosphere using graphics, this part is ready for me, but the gameplay needs serious work.
The first thing that breaks the mood is the fact that I just don't want to kill the monsters, they are just doing their thing, not attacking me, in the middle of the ocean, and sometimes I feel them almost harmless because if you drive in circles they just don't hit you 99% of the time.
Visually, the fight conveys a lot of tension, but the gameplay and music during the fights don't.
My feeling is that battles go back to driving in circles and spamming harpoons, things like the boat’s position are "in a sense" almost irrelevant because you don’t have time to maneuver the boat to avoid some attacks and the best you can do is just moving the boat in circles and spamming harpoons, this dominant strategy detracts a lot for the fights, I feel that you have to implement some 'telegraphs' in the enemies attacks so the player could use the boat’s position more as a strategy element, would be nice if the player has more things to do, more things to juggle during fights.
Perhaps if you change the boat controls a bit or tweak monster attack speed, boat speed, this could add some more layers of strategy and decision for the player that would enrich the experience.
for example. in the first monster, the player has no idea where it will emerge again, so you don’t even try to maneuver the boat and use it as a strategy, the dominant strategy of going in circles is always the best option and that limits the game.
Input bug maybe: the movement of the mouse seems janky, especially at the port, sometimes the aim freezes for a few milliseconds and teleports to another random point.
I liked the game and I think it has great potential, but the gameplay could be improved. I wish you all the best and I'll keep an eye on the project, is really impressive what you could produce by yourself.
Thanks for the feedback! I agree with everything you said and will be doing what I can to fix/improve it.
I have plans to almost completely overhaul the mechanics so there will be a lot more decision making during the fights, and less just spam harpoons - repair - spam harpoons.
Hey, Steb, I'm relieved that you accepted my feedback in a good spirit, sometimes I feel bad for pointing out things I didn't like about a game, but I think that's very important and that's the only way to improve. You have such a good concept and fantasy to explore with this game, I am excited to see the next updates.
I agree buuuuuuuut you.....could......just put it on cruise mode?
whenever I try to play this (on mac) there are a bunch of squares and circles changing colors I have tried to reinstall multiple times but It wont work.
The game looks great! Will it be free on steam?
I hope so!
looks promising, I couldn't beat the first boss after 3 tries tho, but the game is neat for a one man army.
Amazing game! Took me by surprise how well polished this is for a single developer. Truly amazing!!!
Sup everyone!
I saw this game and took a few moments to view the trailer, and to be honest I enjoyed it quite a bit. I have a Youtube page that I will feature many indie games and help shine light on these developers that just need support. This game I will feature and play so I hope to see you guys there! Lets Do this!!
Great work!